The Beginner’s Guide.” In Learning, Education & Games Vol 4: 50 Games to Use for Inclusion, Equity, and Justice. Eds K. Schrier, R. Kowert, D. Leonard, T. Porkka-Kontturi. Accepted.

“Archiving Play, Archiving Histories: Preserving Games Hardware, Software, and Experience”. In Historiographies of Games: What it Has Been, What it could be. Eds. A. Karabinus, C. Kocurek, C. Mejeur, E. Vossen. Accepted.


“The Fandom Rushes In: Multiplicity and the Evolution of Inclusive Storytelling Through Fandom Participation in The Adventure Zone.” In Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop Roleplaying, and Fandom. Eds. J. Grouling and S. Hedge. Spring 2021. Co-authored with Michelle McMullin.

Out in the Classroom: A Transgender Pedagogical Narrative.” In Peitho: Special Issue on Transgender Rhetorics Vol 22 Issue 4. Eds. G. Patterson and K.J. Rawson. August 2020.

Redesigning the Tabletop: Queering Dungeons & Dragons.” In First Person Scholar: Queer Games Studies Special Issue (2019).

“Reblog, Like, and Freewrite: Online Blogging Spaces in the Composition Classroom.”
In Fandom as Classroom Practice (2018), co-authored with Leslie Leonard.